https://youtu.be/9lOQbQSJlYU?si=OrEbnJS4gsejhzwK
00:00¡¡¥ª¡¼¥×¥Ë¥ó¥°
00:29¡¡1.ÂоݤΥ¢¥¯¥¿¤òÀßÄê
00:43¡¡2.¥Ý¥¹¥È¥×¥í¥»¥¹¥Ü¥ê¥å¡¼¥à¤ÎºîÀ®
01:29¡¡3.¥Ý¥¹¥È¥×¥í¥»¥¹¥Þ¥Æ¥ê¥¢¥ë¤ÎºîÀ®
01:54¡¡4.¥Ý¥¹¥È¥×¥í¥»¥¹¥Þ¥Æ¥ê¥¢¥ë¤ÎŬÍÑ
02:17¡¡5.¥Þ¥Æ¥ê¥¢¥ëɽ¸½¼°¤ÎºîÀ®
02:24¡¡5-1.SceneDepth¤ÈCustomDepth¤ÎÈæ³Ó
03:27¡¡5-2.SceneDepth¤ÈCustomDepth¤Ï²¿¤òÈæ³Ó¤·¤Æ¤¤¤ë¤Î¤«¡©
04:50¡¡¤Á¤ç¤Ã¤È¸¡¾Ú!
06:07¡¡5-1.SceneDepth¤ÈCustomDepth¤ÎÈæ³Ó¡Ê³¤¡Ë
08:04¡¡5-3.CustomDepth¤È100000000¤òÈæ³Ó
10:09¡¡6.ŬÍѸå
10:17¡¡¤¶¤Ã¤¯¤ê¤Þ¤È¤á¡ª
10:30¡¡ÀßÄê¥Õ¥¡¥¤¥ë
10:39¡¡¥¨¥ó¥Ç¥£¥ó¥°
1.ÂоݤΥ¢¥¯¥¿¤òÀßÄê¡¡00:29
¥ª¥Ö¥¸¥§¥¯¥È¤Î¸å¤í¤Ë¤¤¤ë»þ¡¢¿§¤òÊѤ¨¤¿¤¤¥¢¥¯¥¿¡¼¤òÁªÂò¤·¤Þ¤¹¡£
¾ÜºÙ¥Ñ¥Í¥ë¡ä¥ì¥ó¥À¥ê¥ó¥°ÀßÄê¡ä[Render CustomDepth Pass]¤ò͸ú¤Ë¤·¤Þ¤¹¡£
¾ÜºÙ¥Ñ¥Í¥ë¡ä¥ì¥ó¥À¥ê¥ó¥°ÀßÄê¡ä[Render CustomDepth Pass]¤ò͸ú¤Ë¤·¤Þ¤¹¡£
2.¥Ý¥¹¥È¥×¥í¥»¥¹¥Ü¥ê¥å¡¼¥à¤ÎºîÀ®¡¡00:43
¿·¤·¤¯¥Ý¥¹¥È¥×¥í¥»¥¹¥Ü¥ê¥å¡¼¥à¤òºîÀ®¤·¤Þ¤¹¡£
[Place Actors¡Ê¥¢¥¯¥¿¤ÎÇÛÃÖ¡Ë]¥¿¥Ö ¡ä [Visual Effects] ¡ä [Post Process Volume]
¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤Ç¥Ó¥å¡¼¥Ý¡¼¥È¤ËÇÛÃÖ¤·¤Þ¤¹¡£
̾Á°¤ò¡ÖPPV_Depth¡×¤Ë¤·¤Þ¤¹¡£
[¥Ý¥¹¥È¥×¥í¥»¥¹¥Ü¥ê¥å¡¼¥àÀßÄê] ¡ä [Enabled]¤ò͸ú¤Ë¤·¤Þ¤¹¡£
[Infinite Extent¡ÊUnbound¡Ë¡Ë]¤ò͸ú¤Ë¤·¤Æ¥ì¥Ù¥ëÁ´ÂΤËŬÍѤµ¤ì¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£
º£²ó¤ÏÌÀ°Å½ç±þ¤À¤±ÀßÄꤷ¤Þ¤¹¡£
¡ÊºÙ¤«¤¤ÀßÄê¤ÏÊÌÆ°²è¤Ç¡Ë
ÌÀ°Å½ç±þ¤ò̵¸ú¤Ë¤·¤Þ¤¹¡£
[Lens] ¡ä [Exposure]¤òŸ³«¤·¤Þ¤¹¡£
[Min EV100¡ÊºÇ¾®µ±ÅÙ¡Ë]¤È[Max EV100¡ÊºÇÂçµ±ÅÙ¡Ë]¤Ç
ξÊý¤ò͸ú¤Ë¤·¤ÆƱ¤¸ÃͤòÀßÄꤷ¤Þ¤¹¡£
º£²ó¤Ï¡Ö1¡×¤Ë¤·¤Þ¤¹¡£
[Place Actors¡Ê¥¢¥¯¥¿¤ÎÇÛÃÖ¡Ë]¥¿¥Ö ¡ä [Visual Effects] ¡ä [Post Process Volume]
¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤Ç¥Ó¥å¡¼¥Ý¡¼¥È¤ËÇÛÃÖ¤·¤Þ¤¹¡£
̾Á°¤ò¡ÖPPV_Depth¡×¤Ë¤·¤Þ¤¹¡£
[¥Ý¥¹¥È¥×¥í¥»¥¹¥Ü¥ê¥å¡¼¥àÀßÄê] ¡ä [Enabled]¤ò͸ú¤Ë¤·¤Þ¤¹¡£
[Infinite Extent¡ÊUnbound¡Ë¡Ë]¤ò͸ú¤Ë¤·¤Æ¥ì¥Ù¥ëÁ´ÂΤËŬÍѤµ¤ì¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£
º£²ó¤ÏÌÀ°Å½ç±þ¤À¤±ÀßÄꤷ¤Þ¤¹¡£
¡ÊºÙ¤«¤¤ÀßÄê¤ÏÊÌÆ°²è¤Ç¡Ë
ÌÀ°Å½ç±þ¤ò̵¸ú¤Ë¤·¤Þ¤¹¡£
[Lens] ¡ä [Exposure]¤òŸ³«¤·¤Þ¤¹¡£
[Min EV100¡ÊºÇ¾®µ±ÅÙ¡Ë]¤È[Max EV100¡ÊºÇÂçµ±ÅÙ¡Ë]¤Ç
ξÊý¤ò͸ú¤Ë¤·¤ÆƱ¤¸ÃͤòÀßÄꤷ¤Þ¤¹¡£
º£²ó¤Ï¡Ö1¡×¤Ë¤·¤Þ¤¹¡£
3.¥Ý¥¹¥È¥×¥í¥»¥¹¥Þ¥Æ¥ê¥¢¥ë¤ÎºîÀ®¡¡01:29
±¦¥¯¥ê¥Ã¥¯ ¡ä [Material¡Ê¥Þ¥Æ¥ê¥¢¥ë¡Ë]
̾Á°¤ò¡ÖPPM_BackColor¡×¤Ë¤·¤Þ¤¹¡£
¥Õ¥¡¥¤¥ë¤ò³«¤¤Þ¤¹¡£
[¾ÜºÙ]¥¿¥Ö¤Î[Material] ¡ä [Material Domain]¤Ç[Surface]¤ò[Post Process]¤ËÊѹ¹¤·¤Þ¤¹¡£
[Blendable Location] ¤ò [Before Translucency] ¤ËÊѹ¹¤·¤Þ¤¹¡£
°ìö¡¢Êݸ¤·¤ÆÊĤ¸¤Þ¤¹¡£
̾Á°¤ò¡ÖPPM_BackColor¡×¤Ë¤·¤Þ¤¹¡£
¥Õ¥¡¥¤¥ë¤ò³«¤¤Þ¤¹¡£
[¾ÜºÙ]¥¿¥Ö¤Î[Material] ¡ä [Material Domain]¤Ç[Surface]¤ò[Post Process]¤ËÊѹ¹¤·¤Þ¤¹¡£
[Blendable Location] ¤ò [Before Translucency] ¤ËÊѹ¹¤·¤Þ¤¹¡£
°ìö¡¢Êݸ¤·¤ÆÊĤ¸¤Þ¤¹¡£
4.¥Ý¥¹¥È¥×¥í¥»¥¹¥Þ¥Æ¥ê¥¢¥ë¤ÎŬÍÑ¡¡01:54
¥Ý¥¹¥È¥×¥í¥»¥¹¥Þ¥Æ¥ê¥¢¥ë¤ò¥Ý¥¹¥È¥×¥í¥»¥¹¥Ü¥ê¥å¡¼¥à¤ËÄɲä·¤Þ¤¹¡£
¥Ý¥¹¥È¥×¥í¥»¥¹¥Ü¥ê¥å¡¼¥à¤òÁªÂò¡£
¥ì¥ó¥À¥ê¥ó¥°µ¡Ç½¡ä¥Ý¥¹¥È¥×¥í¥»¥¹¥Þ¥Æ¥ê¥¢¥ë¡äArray
¡Ö+¡×¤ÇÄɲä·¤Þ¤¹¡£
¥á¥Ë¥å¡¼¤Ç¥Þ¥Æ¥ê¥¢¥ë¥ê¥Õ¥¡¥ì¥ó¥¹¤òÁªÂò¤·¤Þ¤¹¡£
¡ÖPPM_BackColor¡×¥Þ¥Æ¥ê¥¢¥ë¤òÄɲä·¤Þ¤¹¡£
¥Ý¥¹¥È¥×¥í¥»¥¹¥Ü¥ê¥å¡¼¥à¤òÁªÂò¡£
¥ì¥ó¥À¥ê¥ó¥°µ¡Ç½¡ä¥Ý¥¹¥È¥×¥í¥»¥¹¥Þ¥Æ¥ê¥¢¥ë¡äArray
¡Ö+¡×¤ÇÄɲä·¤Þ¤¹¡£
¥á¥Ë¥å¡¼¤Ç¥Þ¥Æ¥ê¥¢¥ë¥ê¥Õ¥¡¥ì¥ó¥¹¤òÁªÂò¤·¤Þ¤¹¡£
¡ÖPPM_BackColor¡×¥Þ¥Æ¥ê¥¢¥ë¤òÄɲä·¤Þ¤¹¡£
5.¥Þ¥Æ¥ê¥¢¥ëɽ¸½¼°¤ÎºîÀ®¡¡02:17
½àÈ÷¤¬¤Ç¤¤¿¤Î¤Ç¥Þ¥Æ¥ê¥¢¥ëɽ¸½¼°¤òºîÀ®¤·¤Þ¤¹¡£
5-1.SceneDepth¤ÈCustomDepth¤ÎÈæ³Ó¡¡02:24
SceneDepth¤ÈCustomDepth¤òÈæ³Ó¤·¤Þ¤¹¡£
SceneTexture¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Details]¥¿¥Ö ¡ä [SceneTexture ID¡Ê¥·¡¼¥ó¥Æ¥¯¥¹¥Á¥ãID¡Ë]¤Ç
[SceneDepth]¤òÁªÂò¤·¤Þ¤¹¡£
ComponentMask¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
ÎÐ¥Ù¥¯¥¿¡¼¤ò¥ª¥Õ¤Ë¤·¤Æ¡¢ÀÖ¥Á¥ã¥ó¥Í¥ë¤À¤±¤Ë¤·¤Þ¤¹¡£
SceneTexture¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Details]¥¿¥Ö ¡ä [SceneTexture ID¡Ê¥·¡¼¥ó¥Æ¥¯¥¹¥Á¥ãID¡Ë]¤Ç
[CustomDepth]¤òÁªÂò¤·¤Þ¤¹¡£
ComponentMask¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
ÎÐ¥Ù¥¯¥¿¡¼¤ò¥ª¥Õ¤Ë¤·¤Æ¡¢ÀÖ¥Á¥ã¥ó¥Í¥ë¤À¤±¤Ë¤·¤Þ¤¹¡£
If¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
If¥Î¡¼¥É¤Ï¡¢[A]¥Ô¥ó¤È[B]¥Ô¥ó¤òÈæ³Ó¤·¤Þ¤¹¡£
Èæ³Ó·ë²Ì¤Ë´ð¤Å¤¤¤ÆÃͤòÊÖ¤·¤Þ¤¹¡£
SceneDepth¦¤ò[A]¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
CustomDepth¦¤ò[B]¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
If¥Î¡¼¥É¤ò[Emissive Color]¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
SceneDepth¤¬CustomDepth¤è¤êÂ礤¤¾ì¹ç¤È¾®¤µ¤¤¾ì¹ç¤Ç
¥ª¥Ö¥¸¥§¥¯¥È¤Î¸å¤í¤Ë¤¤¤ë¤«¤òȽÃǤ·¤Æ¡¢¿§¤òÊѤ¨¤Þ¤¹¡£
SceneTexture¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Details]¥¿¥Ö ¡ä [SceneTexture ID¡Ê¥·¡¼¥ó¥Æ¥¯¥¹¥Á¥ãID¡Ë]¤Ç
[SceneDepth]¤òÁªÂò¤·¤Þ¤¹¡£
ComponentMask¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
ÎÐ¥Ù¥¯¥¿¡¼¤ò¥ª¥Õ¤Ë¤·¤Æ¡¢ÀÖ¥Á¥ã¥ó¥Í¥ë¤À¤±¤Ë¤·¤Þ¤¹¡£
SceneTexture¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Details]¥¿¥Ö ¡ä [SceneTexture ID¡Ê¥·¡¼¥ó¥Æ¥¯¥¹¥Á¥ãID¡Ë]¤Ç
[CustomDepth]¤òÁªÂò¤·¤Þ¤¹¡£
ComponentMask¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
ÎÐ¥Ù¥¯¥¿¡¼¤ò¥ª¥Õ¤Ë¤·¤Æ¡¢ÀÖ¥Á¥ã¥ó¥Í¥ë¤À¤±¤Ë¤·¤Þ¤¹¡£
If¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
If¥Î¡¼¥É¤Ï¡¢[A]¥Ô¥ó¤È[B]¥Ô¥ó¤òÈæ³Ó¤·¤Þ¤¹¡£
Èæ³Ó·ë²Ì¤Ë´ð¤Å¤¤¤ÆÃͤòÊÖ¤·¤Þ¤¹¡£
SceneDepth¦¤ò[A]¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
CustomDepth¦¤ò[B]¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
If¥Î¡¼¥É¤ò[Emissive Color]¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
SceneDepth¤¬CustomDepth¤è¤êÂ礤¤¾ì¹ç¤È¾®¤µ¤¤¾ì¹ç¤Ç
¥ª¥Ö¥¸¥§¥¯¥È¤Î¸å¤í¤Ë¤¤¤ë¤«¤òȽÃǤ·¤Æ¡¢¿§¤òÊѤ¨¤Þ¤¹¡£
5-2.SceneDepth¤ÈCustomDepth¤Ï²¿¤òÈæ³Ó¤·¤Æ¤¤¤ë¤Î¤«¡©¡¡03:27
¤µ¤Æ¡¢SceneDepth¤ÈCustomDepth¤Ç¤Ï¡¢²¿¤òÈæ³Ó¤·¤Æ¤¤¤ë¤Ç¤·¤ç¤¦¤«¡©
¤½¤ì¤Ï¡¢¥×¥ì¥¤¥ä¡¼¤Î¥«¥á¥é¤«¤é¥ª¥Ö¥¸¥§¥¯¥È¤Þ¤Ç¤Îµ÷Î¥ (cm¡¡UEñ°Ì) ¤òÈæ³Ó¤·¤Æ¤¤¤Þ¤¹¡£
CustomDepth¤Ï¡¢Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¤Þ¤Ç¤Îµ÷Î¥¤Ç¤¹¡£
SceneDepth¤Ï¡¢É½¼¨¤µ¤ì¤Æ¤¤¤ë¡Ê¼êÁ°¤Î¸«¤¨¤Æ¤¤¤ë¡Ë¥¢¥¯¥¿¤Þ¤Ç¤Îµ÷Î¥¤Ç¤¹¡£
¤Þ¤¿¡¢Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¾ì¹ç¡¢
CustomDepth¤Î¥«¥á¥é¤«¤é¥ª¥Ö¥¸¥§¥¯¥È¤Þ¤Ç¤Îµ÷Î¥¤Ï100000000cm¡Ê1000km¡Ë¤À¤½¤¦¤Ç¤¹¡£
¤³¤³¤Ë¡¢Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤È¤½¤¦¤Ç¤Ê¤¤¥¢¥¯¥¿¡¼¤¬¤¢¤ê¤Þ¤¹¡£
Î㤨¤Ð¡¢
¥«¥á¥é¤«¤é¥¢¥¯¥¿¡¼¤Þ¤Ç¤Îµ÷Î¥ ¤¬¤È¤â¤Ë800¤Ç
¼êÁ°¤ÎΩÊýÂΤε÷Î¥¤Ï500¤À¤È¤¹¤ë¤È¡¢
Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤ÎCustom Depth¤ÏScene Depth¤Ï¤È¤â¤ËÅù¤·¤¯800¤È¤Ê¤ê¤Þ¤¹¡£
Scene Depth¡áCustom Depth
¼êÁ°¤ÎΩÊýÂΤε÷Î¥¤Ï500¤Ê¤Î¤Ç¡¢Scene Depth¤Ï500¤Ç¤¹¡£
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤Ç¡¢100000000¤Ç¤¹¡£
¤Þ¤¿¡¢Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤ÎCustom Depth800¤è¤êScene Depth¤Ï¼êÁ°¤Ë¤¢¤ëʬ¾®¤µ¤¤Ãͤˤʤê¤Þ¤¹¡£
Scene Depth < Custom Depth
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤Îµ÷Î¥¤Ï800¤Ê¤Î¤Ç¡¢Scene Depth¤Ï800¤Ç¤¹¡£
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤Ç¡¢¼êÁ°¤ÎΩÊýÂΤÈƱÍͤËCustom Depth¤Ï100000000¤Ç¤¹¡£
Scene Depth < Custom Depth
¤½¤ì¤Ï¡¢¥×¥ì¥¤¥ä¡¼¤Î¥«¥á¥é¤«¤é¥ª¥Ö¥¸¥§¥¯¥È¤Þ¤Ç¤Îµ÷Î¥ (cm¡¡UEñ°Ì) ¤òÈæ³Ó¤·¤Æ¤¤¤Þ¤¹¡£
CustomDepth¤Ï¡¢Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¤Þ¤Ç¤Îµ÷Î¥¤Ç¤¹¡£
SceneDepth¤Ï¡¢É½¼¨¤µ¤ì¤Æ¤¤¤ë¡Ê¼êÁ°¤Î¸«¤¨¤Æ¤¤¤ë¡Ë¥¢¥¯¥¿¤Þ¤Ç¤Îµ÷Î¥¤Ç¤¹¡£
¤Þ¤¿¡¢Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¾ì¹ç¡¢
CustomDepth¤Î¥«¥á¥é¤«¤é¥ª¥Ö¥¸¥§¥¯¥È¤Þ¤Ç¤Îµ÷Î¥¤Ï100000000cm¡Ê1000km¡Ë¤À¤½¤¦¤Ç¤¹¡£
¤³¤³¤Ë¡¢Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤È¤½¤¦¤Ç¤Ê¤¤¥¢¥¯¥¿¡¼¤¬¤¢¤ê¤Þ¤¹¡£
Î㤨¤Ð¡¢
¥«¥á¥é¤«¤é¥¢¥¯¥¿¡¼¤Þ¤Ç¤Îµ÷Î¥ ¤¬¤È¤â¤Ë800¤Ç
¼êÁ°¤ÎΩÊýÂΤε÷Î¥¤Ï500¤À¤È¤¹¤ë¤È¡¢
Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤ÎCustom Depth¤ÏScene Depth¤Ï¤È¤â¤ËÅù¤·¤¯800¤È¤Ê¤ê¤Þ¤¹¡£
Scene Depth¡áCustom Depth
¼êÁ°¤ÎΩÊýÂΤε÷Î¥¤Ï500¤Ê¤Î¤Ç¡¢Scene Depth¤Ï500¤Ç¤¹¡£
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤Ç¡¢100000000¤Ç¤¹¡£
¤Þ¤¿¡¢Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤ÎCustom Depth800¤è¤êScene Depth¤Ï¼êÁ°¤Ë¤¢¤ëʬ¾®¤µ¤¤Ãͤˤʤê¤Þ¤¹¡£
Scene Depth < Custom Depth
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤Îµ÷Î¥¤Ï800¤Ê¤Î¤Ç¡¢Scene Depth¤Ï800¤Ç¤¹¡£
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤Î¤Ç¡¢¼êÁ°¤ÎΩÊýÂΤÈƱÍͤËCustom Depth¤Ï100000000¤Ç¤¹¡£
Scene Depth < Custom Depth
¤Á¤ç¤Ã¤È¸¡¾Ú!¡¡04:50
¥Û¥ó¥È¤Ë100000000cm¤Ê¤Î¡©
If¥Î¡¼¥É¤ò»È¤Ã¤Æ¡¢
CustomDepth¤ò100000000¤ò¶¤Ë¤·¤Æ¿§¤òÊѤ¨¤Æ¤ß¤Þ¤·¤ç¤¦¡£
CustomDepth¤ÎÊý¤¬Â礤¤¤Î»þ¤Ï¡¢Îп§¡£
CustomDepth¤ÈƱ¤¸»þ¤Ï¡¢ÀÄ¿§¡£
CustomDepth¤ÎÊý¤¬¾®¤µ¤¤»þ¤Ï¡¢ÀÖ¿§¤Ë¤·¤Þ¤¹¡£
¿§¤òÊѤ¨¤¿¤¤¥¢¥¯¥¿¡¼¤ò¤À¤±[Render CustomDepth Pass]¤Ï͸ú¤Ë¤·¤Æ¤¤¤Þ¤¹¡£
99999992¤Î»þ¡¢¥Ó¥å¡¼¥Ý¡¼¥È¤¬Îп§¤Ë¤Ê¤ê¤Þ¤·¤¿¡£
CustomDepth¤ÎÊý¤¬Â礤¤¤È¤¤¤¦¤³¤È¤Ç¤¹¡£
¢¨99999999¤ÏÀßÄê¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£
100000000¤Î»þ¡¢¥Ó¥å¡¼¥Ý¡¼¥È¤¬ÀÄ¿§¤Ë¤Ê¤ê¤Þ¤·¤¿¡£
CustomDepth¤ÈƱ¤¸¤È¤¤¤¦¤³¤È¤Ç¤¹¡£
100000008¤Î»þ¡¢ÀÖ¿§¤Ë¤Ê¤ê¤Þ¤·¤¿¡£
CustomDepth¤ÎÊý¤¬¾®¤µ¤¤¤È¤¤¤¦¤³¤È¤Ç¤¹¡£
¢¨100000001¡Á7¤ÏÀßÄê¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£
¥Ó¥å¡¼¥Ý¡¼¥È¤¬100000000¤ò¶¤Ë¤·¤Æ¿§¤¬ÊѤï¤ê¤Þ¤·¤¿¡£
¤É¤¦¤ä¤é¡¢
Render 3CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¾ì¹ç¡¢
CustomDepth¤Î¥«¥á¥é¤«¤é¥ª¥Ö¥¸¥§¥¯¥È¤Þ¤Ç¤Îµ÷Î¥¤Ï100000000cm¡Ê1000km¡Ë¤Î¤è¤¦¤Ç¤¹¡£
If¥Î¡¼¥É¤ò»È¤Ã¤Æ¡¢
CustomDepth¤ò100000000¤ò¶¤Ë¤·¤Æ¿§¤òÊѤ¨¤Æ¤ß¤Þ¤·¤ç¤¦¡£
CustomDepth¤ÎÊý¤¬Â礤¤¤Î»þ¤Ï¡¢Îп§¡£
CustomDepth¤ÈƱ¤¸»þ¤Ï¡¢ÀÄ¿§¡£
CustomDepth¤ÎÊý¤¬¾®¤µ¤¤»þ¤Ï¡¢ÀÖ¿§¤Ë¤·¤Þ¤¹¡£
¿§¤òÊѤ¨¤¿¤¤¥¢¥¯¥¿¡¼¤ò¤À¤±[Render CustomDepth Pass]¤Ï͸ú¤Ë¤·¤Æ¤¤¤Þ¤¹¡£
99999992¤Î»þ¡¢¥Ó¥å¡¼¥Ý¡¼¥È¤¬Îп§¤Ë¤Ê¤ê¤Þ¤·¤¿¡£
CustomDepth¤ÎÊý¤¬Â礤¤¤È¤¤¤¦¤³¤È¤Ç¤¹¡£
¢¨99999999¤ÏÀßÄê¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£
100000000¤Î»þ¡¢¥Ó¥å¡¼¥Ý¡¼¥È¤¬ÀÄ¿§¤Ë¤Ê¤ê¤Þ¤·¤¿¡£
CustomDepth¤ÈƱ¤¸¤È¤¤¤¦¤³¤È¤Ç¤¹¡£
100000008¤Î»þ¡¢ÀÖ¿§¤Ë¤Ê¤ê¤Þ¤·¤¿¡£
CustomDepth¤ÎÊý¤¬¾®¤µ¤¤¤È¤¤¤¦¤³¤È¤Ç¤¹¡£
¢¨100000001¡Á7¤ÏÀßÄê¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£
¥Ó¥å¡¼¥Ý¡¼¥È¤¬100000000¤ò¶¤Ë¤·¤Æ¿§¤¬ÊѤï¤ê¤Þ¤·¤¿¡£
¤É¤¦¤ä¤é¡¢
Render 3CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¾ì¹ç¡¢
CustomDepth¤Î¥«¥á¥é¤«¤é¥ª¥Ö¥¸¥§¥¯¥È¤Þ¤Ç¤Îµ÷Î¥¤Ï100000000cm¡Ê1000km¡Ë¤Î¤è¤¦¤Ç¤¹¡£
5-1.SceneDepth¤ÈCustomDepth¤ÎÈæ³Ó¡Ê³¤¡Ë¡¡06:07
¤È¤¤¤¦¤³¤È¤Ç¡¢
SceneDepth¤ÈCustomDepth¤òÈæ³Ó¤·¤Æ
SceneDepth¤¬Â礤¤¾ì¹ç¤Ï¡¢Îп§¡£
SceneDepth¤ÈƱ¤¸¾ì¹ç¤Ï¡¢ÀÄ¿§¡£
SceneDepth¤ÎÊý¤¬¾®¤µ¤¤¾ì¹ç¤Ï¡¢ÀÖ¿§¤Ë¤·¤Þ¤¹¡£
Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤ÏÀÄ¿§¤Çɽ¼¨¤µ¤ì¡¢
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤È¼êÁ°¤ÎΩÊýÂΤÏÀÖ¿§¤Çɽ¼¨¤µ¤ì¤Þ¤¹¡£
¢¨SkySphere¤âScene Depth¡áCustom Depth¤Ç¤¹¤Í¡£
¤µ¤Ã¤CustomDepth¤ò100000000¤ò¶¤Ë¤·¤Æ¿§¤¬ÊѤï¤Ã¤Æ¤¤¤¿¤·¡¢
Render CustomDepth Pass¤ò͸ú¤Ë¤·¤Æ¤¤¤Ê¤¤¤Î¤Ç¡¢Scene Depth¤Ï100000000¤È¤¤¤¦¤³¤È¤Ç¤¹¤Í¡£
Åìµþ¤«¤é¶å½£¤Þ¤¿¤Ï¡¢Ë̳¤Æ»¤°¤é¤¤¤Þ¤Ç¤Îµ÷Î¥¤Ë¤Ê¤ê¤Þ¤¹¡£´Ú¹ñ¥½¥¦¥ë¤Þ¤Ç¤Îµ÷Î¥¤ß¤¿¤¤¤Ç¤¹¡£
[A==B]¤ÎÀÄ¿§¤ò¤Ï¤º¤¹¤È¡¢
ÀÄ¿§¤Î½ê¤¬Îп§¤Ë¤Ê¤ê¤Þ¤¹¡£
¤Ä¤Þ¤ê¡¢[A==B]¤ËÀßÄꤷ¤Ê¤±¤ì¤Ð[A==B]¤Ï[A>B]¤Ë´Þ¤Þ¤ì¤ë¤è¤¦¤Ç¤¹¡£¡ÊA¡æB¡Ë
Îп§¤Î¤È¤³¤í¤ÏÄ̾ï¤Î¿§¤òɽ¼¨¤·¤¿¤¤¤Î¤Ç¡¢
SceneTexture¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Details]¥¿¥Ö ¡ä [SceneTexture ID¡Ê¥·¡¼¥ó¥Æ¥¯¥¹¥Á¥ãID¡Ë]¤Ç
[PostOrocessInput0]¤òÁªÂò¤·¤Þ¤¹¡£
ComponentMask¥Î¡¼¥É¤ò¤Ä¤Ê¤®¤Þ¤¹¡£
ÀÖÀÄÎÐ¥Ù¥¯¥¿¡¼¤ò͸ú¤Ë¤·¤Æ¡¢A>B¤ÈA==B¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
Êݸ¤·¤Þ¤¹¡£
Îп§¤Î½ê¤¬Ä̾ï¤Î¿§¤Ë¤Ê¤ê¤Þ¤·¤¿¡£
SceneDepth¤ÈCustomDepth¤òÈæ³Ó¤·¤Æ
SceneDepth¤¬Â礤¤¾ì¹ç¤Ï¡¢Îп§¡£
SceneDepth¤ÈƱ¤¸¾ì¹ç¤Ï¡¢ÀÄ¿§¡£
SceneDepth¤ÎÊý¤¬¾®¤µ¤¤¾ì¹ç¤Ï¡¢ÀÖ¿§¤Ë¤·¤Þ¤¹¡£
Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤ÏÀÄ¿§¤Çɽ¼¨¤µ¤ì¡¢
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤È¼êÁ°¤ÎΩÊýÂΤÏÀÖ¿§¤Çɽ¼¨¤µ¤ì¤Þ¤¹¡£
¢¨SkySphere¤âScene Depth¡áCustom Depth¤Ç¤¹¤Í¡£
¤µ¤Ã¤CustomDepth¤ò100000000¤ò¶¤Ë¤·¤Æ¿§¤¬ÊѤï¤Ã¤Æ¤¤¤¿¤·¡¢
Render CustomDepth Pass¤ò͸ú¤Ë¤·¤Æ¤¤¤Ê¤¤¤Î¤Ç¡¢Scene Depth¤Ï100000000¤È¤¤¤¦¤³¤È¤Ç¤¹¤Í¡£
Åìµþ¤«¤é¶å½£¤Þ¤¿¤Ï¡¢Ë̳¤Æ»¤°¤é¤¤¤Þ¤Ç¤Îµ÷Î¥¤Ë¤Ê¤ê¤Þ¤¹¡£´Ú¹ñ¥½¥¦¥ë¤Þ¤Ç¤Îµ÷Î¥¤ß¤¿¤¤¤Ç¤¹¡£
[A==B]¤ÎÀÄ¿§¤ò¤Ï¤º¤¹¤È¡¢
ÀÄ¿§¤Î½ê¤¬Îп§¤Ë¤Ê¤ê¤Þ¤¹¡£
¤Ä¤Þ¤ê¡¢[A==B]¤ËÀßÄꤷ¤Ê¤±¤ì¤Ð[A==B]¤Ï[A>B]¤Ë´Þ¤Þ¤ì¤ë¤è¤¦¤Ç¤¹¡£¡ÊA¡æB¡Ë
Îп§¤Î¤È¤³¤í¤ÏÄ̾ï¤Î¿§¤òɽ¼¨¤·¤¿¤¤¤Î¤Ç¡¢
SceneTexture¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Details]¥¿¥Ö ¡ä [SceneTexture ID¡Ê¥·¡¼¥ó¥Æ¥¯¥¹¥Á¥ãID¡Ë]¤Ç
[PostOrocessInput0]¤òÁªÂò¤·¤Þ¤¹¡£
ComponentMask¥Î¡¼¥É¤ò¤Ä¤Ê¤®¤Þ¤¹¡£
ÀÖÀÄÎÐ¥Ù¥¯¥¿¡¼¤ò͸ú¤Ë¤·¤Æ¡¢A>B¤ÈA==B¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
Êݸ¤·¤Þ¤¹¡£
Îп§¤Î½ê¤¬Ä̾ï¤Î¿§¤Ë¤Ê¤ê¤Þ¤·¤¿¡£
5-3.CustomDepth¤È100000000¤òÈæ³Ó¡¡08:04
¼¡¤ÏÀÖ¿§¤Î½ê¤Ç¤¹¡£¡ÊA<B¡Ë
Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤È
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤ò¶èÊ̤·¤Þ¤¹¡£
SceneTexture¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Details]¥¿¥Ö ¡ä [SceneTexture ID¡Ê¥·¡¼¥ó¥Æ¥¯¥¹¥Á¥ãID¡Ë]¤Ç
[CustomDepth]¤òÁªÂò¤·¤Þ¤¹¡£
ComponentMask¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
ÎÐ¥Ù¥¯¥¿¡¼¤ò¥ª¥Õ¤Ë¤·¤Æ¡¢ÀÖ¥Á¥ã¥ó¥Í¥ë¤À¤±¤Ë¤·¤Þ¤¹¡£
IF¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
CustomDepth¦¤ò[A]¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
[B]¥Ô¥ó¤Ë¤Ï£±
1¥¡¼¤ò²¡¤·¤Ê¤¬¤é¥¯¥ê¥Ã¥¯
¤Þ¤¿¤Ï¡¢S¥¡¼¤ò²¡¤·¤Ê¤¬¤é¥¯¥ê¥Ã¥¯¤·¤Æ¥¹¥«¥é¡¼¥Ñ¥é¥á¡¼¥¿¤ò¤Ä¤Ê¤®¤Þ¤¹¡£
Default Value¤ò¡Ö100000000¡×¤Ë¤·¤Þ¤¹¡£
ºÇ½é¤ÎIf¥Î¡¼¥É¤ÎA<B¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
CustomDepth¤¬100000000¤è¤êÂ礤¤¾ì¹ç¤È¾®¤µ¤¤¾ì¹ç¤Ç
Render CustomDepth Pass¤¬Í¸ú¡¢Ìµ¸ú¤òȽÃǤ·¤Æ¡¢¿§¤òÊѤ¨¤Þ¤¹¡£
CustomDepth¤¬100000000¤òÈæ³Ó¤·¤Æ
CustomDepth¤ÎÊý¤¬Â礤¤¾ì¹ç¤Ï¡¢Îп§¡£
CustomDepth¤ÈƱ¤¸¾ì¹ç¤Ï¡¢ÀÄ¿§¡£
CustomDepth¤ÎÊý¤¬¾®¤µ¤¤¾ì¹ç¤Ï¡¢ÀÖ¿§¤Ë¤·¤Þ¤¹¡£
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë²Õ½ê¤ÏÀÄ¿§¤Çɽ¼¨¤µ¤ì¡¢
Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë²Õ½ê¤ÏÀÖ¿§¤Çɽ¼¨¤µ¤ì¤Þ¤¹¡£
A==B¤ÎÀÄ¿§¤ò¤Ï¤º¤¹¤È¡¢
ÀÄ¿§¤Î½ê¤¬Îп§¤Ë¤Ê¤ê¤Þ¤¹¡£
Îп§¤Î¤È¤³¤í¤ÏÄ̾ï¤Î¿§¤òɽ¼¨¤·¤¿¤¤¤Î¤Ç¡¢
SceneTexture¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Details]¥¿¥Ö ¡ä [SceneTexture ID¡Ê¥·¡¼¥ó¥Æ¥¯¥¹¥Á¥ãID¡Ë]¤Ç
[PostOrocessInput0]¤òÁªÂò¤·¤Þ¤¹¡£
ComponentMask¥Î¡¼¥É¤ò¤Ä¤Ê¤®¤Þ¤¹¡£
ÀÖÀÄÎÐ¥Ù¥¯¥¿¡¼¤ò͸ú¤Ë¤·¤Æ¡¢A>B¤ÈA==B¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
[Color(¥«¥é¡¼)]¥Ô¥ó¤ò[Emissive Color]¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
¥ª¥Ö¥¸¥§¥¯¥È¤È½Å¤Ê¤Ã¤Æ¤¤¤ë²Õ½ê¤À¤±ÀÖ¿§¤Ë¤Ê¤ê¤Þ¤·¤¿¤Í¡£
Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤È
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¥¢¥¯¥¿¡¼¤ò¶èÊ̤·¤Þ¤¹¡£
SceneTexture¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Details]¥¿¥Ö ¡ä [SceneTexture ID¡Ê¥·¡¼¥ó¥Æ¥¯¥¹¥Á¥ãID¡Ë]¤Ç
[CustomDepth]¤òÁªÂò¤·¤Þ¤¹¡£
ComponentMask¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
ÎÐ¥Ù¥¯¥¿¡¼¤ò¥ª¥Õ¤Ë¤·¤Æ¡¢ÀÖ¥Á¥ã¥ó¥Í¥ë¤À¤±¤Ë¤·¤Þ¤¹¡£
IF¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
CustomDepth¦¤ò[A]¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
[B]¥Ô¥ó¤Ë¤Ï£±
1¥¡¼¤ò²¡¤·¤Ê¤¬¤é¥¯¥ê¥Ã¥¯
¤Þ¤¿¤Ï¡¢S¥¡¼¤ò²¡¤·¤Ê¤¬¤é¥¯¥ê¥Ã¥¯¤·¤Æ¥¹¥«¥é¡¼¥Ñ¥é¥á¡¼¥¿¤ò¤Ä¤Ê¤®¤Þ¤¹¡£
Default Value¤ò¡Ö100000000¡×¤Ë¤·¤Þ¤¹¡£
ºÇ½é¤ÎIf¥Î¡¼¥É¤ÎA<B¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
CustomDepth¤¬100000000¤è¤êÂ礤¤¾ì¹ç¤È¾®¤µ¤¤¾ì¹ç¤Ç
Render CustomDepth Pass¤¬Í¸ú¡¢Ìµ¸ú¤òȽÃǤ·¤Æ¡¢¿§¤òÊѤ¨¤Þ¤¹¡£
CustomDepth¤¬100000000¤òÈæ³Ó¤·¤Æ
CustomDepth¤ÎÊý¤¬Â礤¤¾ì¹ç¤Ï¡¢Îп§¡£
CustomDepth¤ÈƱ¤¸¾ì¹ç¤Ï¡¢ÀÄ¿§¡£
CustomDepth¤ÎÊý¤¬¾®¤µ¤¤¾ì¹ç¤Ï¡¢ÀÖ¿§¤Ë¤·¤Þ¤¹¡£
Render CustomDepth Pass¤¬Ìµ¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë²Õ½ê¤ÏÀÄ¿§¤Çɽ¼¨¤µ¤ì¡¢
Render CustomDepth Pass¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë²Õ½ê¤ÏÀÖ¿§¤Çɽ¼¨¤µ¤ì¤Þ¤¹¡£
A==B¤ÎÀÄ¿§¤ò¤Ï¤º¤¹¤È¡¢
ÀÄ¿§¤Î½ê¤¬Îп§¤Ë¤Ê¤ê¤Þ¤¹¡£
Îп§¤Î¤È¤³¤í¤ÏÄ̾ï¤Î¿§¤òɽ¼¨¤·¤¿¤¤¤Î¤Ç¡¢
SceneTexture¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Details]¥¿¥Ö ¡ä [SceneTexture ID¡Ê¥·¡¼¥ó¥Æ¥¯¥¹¥Á¥ãID¡Ë]¤Ç
[PostOrocessInput0]¤òÁªÂò¤·¤Þ¤¹¡£
ComponentMask¥Î¡¼¥É¤ò¤Ä¤Ê¤®¤Þ¤¹¡£
ÀÖÀÄÎÐ¥Ù¥¯¥¿¡¼¤ò͸ú¤Ë¤·¤Æ¡¢A>B¤ÈA==B¥Ô¥ó¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
[Color(¥«¥é¡¼)]¥Ô¥ó¤ò[Emissive Color]¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
¥ª¥Ö¥¸¥§¥¯¥È¤È½Å¤Ê¤Ã¤Æ¤¤¤ë²Õ½ê¤À¤±ÀÖ¿§¤Ë¤Ê¤ê¤Þ¤·¤¿¤Í¡£
6.ŬÍѸ塡10:09
¤¶¤Ã¤¯¤ê¤Þ¤È¤á¡ª¡¡10:17
ÀßÄê¥Õ¥¡¥¤¥ë¡¡10:30
- ¥«¥Æ¥´¥ê¡§
- ¥²¡¼¥à
- Unreal Engine