https://www.youtube.com/watch?v=_Ax4vNeJ1Ic

00:00¡¡¥ª¡¼¥×¥Ë¥ó¥°
00:19¡¡1.¿·µ¬¥ì¥Ù¥ë¤ÎºîÀ®¢­
00:45¡¡2.¥é¥¤¥È¤Î¼ïÎࢭ
00:47¡¡2-1.Directional Light¢­
02:10¡¡2-2.Point Light¢­
02:47¡¡2-3.Spot Light¢­
03:46¡¡2-4.Rect Light¡Ê¶ë·Á¥é¥¤¥È¡Ë¢­
04:46¡¡2-5.Sky Light¢­
07:31¡¡3.²ÄÆ°À­¡ÊStatic¡¢Stationary¡¢Movable¡Ë¢­
08:38¡¡4.¥é¥¤¥Æ¥£¥ó¥°¤ÎºÆ¥Ó¥ë¥É¢­
09:33¡¡¥é¥¤¥È¤Î¼ïÎà¤È¤½¤ì¤Ëȼ¤¦¥á¥ê¥Ã¥È¢­
10:27¡¡¥¨¥ó¥Ç¥£¥ó¥°

1.¿·µ¬¥ì¥Ù¥ë¤ÎºîÀ®¡¡00:19

¿·µ¬¥ì¥Ù¥ë¤òºîÀ®¤·¤Þ¤¹¡£
¥Õ¥¡¥¤¥ë ¡ä ¿·µ¬¥ì¥Ù¥ë ¡ä ¶õ¤Î¥ì¥Ù¥ë¤òÁªÂò¤·¤Þ¤¹¡£
Empty Level ¤Ï¥¢¥»¥Ã¥È¤¬Æþ¤Ã¤Æ¤¤¤Ê¤¤´°Á´¤Ë¶õ¤Î¥ì¥Ù¥ë¤Ç¤¹¡£
¥¢¥¯¥¿¤òÇÛÃÖ¥Ñ¥Í¥ë ¡ä Geometry¥¿¥Ö¤è¤ê¡¢Box¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Þ¤¹¡£
Location¤ò¥ê¥»¥Ã¥È¤·¤Þ¤¹¡£
Scale¤ò¡Ö8.0 : 8.0 : 0.1¡×¤Ë¤·¤Þ¤¹¡£

2.¥é¥¤¥È¤Î¼ïÎà¡¡00:45

2-1.Directional Light¡¡00:47




¥¢¥¯¥¿¤òÇÛÃÖ ¡ä ¥é¥¤¥È¥¿¥Ö¤è¤ê¡¢Directional Light¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Þ¤¹¡£



ŬÅö¤Ë¥¢¥¯¥¿¡¼¤òÇÛÃÖ¤·¤Þ¤¹¡£

¥ì¥Ù¥ë¤ËÇÛÃÖ¤·¤¿¥¢¥¯¥¿¡¼¤¬¡¢ÂÀÍÛ¤¬¾È¤é¤·¤Æ¤¤¤ë¤«¤Î¤è¤¦¤Ë¸«¤¨¤Þ¤¹¡£



Directional Light¤Ï¡¢¤Ï¤ë¤«±ó¤¯¤Ë¤¢¤ë¸÷¸»¤«¤éÊü½Ð¤µ¤ì¤ë¥é¥¤¥È¤ò¥·¥ß¥å¥ì¡¼¥È¤·¤Þ¤¹¡£
¤Ä¤Þ¤ê¤³¤Î¥é¥¤¥È¤«¤é¥­¥ã¥¹¥È¤µ¤ì¤ë¥·¥ã¥É¥¦¤ÏÁ´¤ÆÊ¿¹Ô¤Ë¤Ê¤ë¤¿¤á¡¢ÂÀÍÛ¸÷¤ò¥·¥ß¥å¥ì¡¼¥·¥ç¥ó¤Ç¤­¤Þ¤¹¡£



¾ÜºÙ¥Ñ¥Í¥ë¡ä¥é¥¤¥È¥«¥Æ¥´¥ê¡¼¡äIntensity
  • Intensity¡§ÌÀ¤ë¤µ¡¢¸÷¤«¤é¤ÎºÇÂç¾ÈÅ١ʥ륯¥¹¡Ë
¤³¤ì¤Ç¸÷¤ÎÌÀ¤ë¤µ¤òÀßÄê¤Ç¤­¤Þ¤¹¡£



¾ÜºÙ¥Ñ¥Í¥ë¡ä¥é¥¤¥È¥«¥Æ¥´¥ê¡¼¡äLight Color
  • Light Color¡§¥é¥¤¥È¤Î¿§¹ç¤¤¡¢¥é¥¤¥È¤Î¥Õ¥£¥ë¥¿¡¼¥«¥é¡¼¡¢¥é¥¤¥È¤Î¶¯ÅÙ¤òÊѹ¹¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£
¤³¤ì¤Ç¸÷¤Î¿§¹ç¤¤¤òÀßÄꤹ¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£



¸÷¤¬¤É¤ÎÊý¸þ¤«¤é¾È¤é¤·¤Æ¤¤¤ë¤Î¤«¤È¤¤¤Ã¤¿¾ðÊó¤Ï¡¢
ÇÛÃÖ¤·¤¿Directional Light¤Î²óž¤Ë¤è¤Ã¤Æ¡¢¥³¥ó¥È¥í¡¼¥ë¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£
¥ê¥¢¥ë¥¿¥¤¥à¤ËDirectional Light¤ÎÊý¸þ¤òÆ°¤«¤¹¤È¡¢¸÷¤¬¾È¤é¤¹Êý¸þ¤¬ÊѤï¤ë¤Î¤Ç¡¢±Æ¤ä¸÷¤¬Åö¤¿¤Ã¤Æ¤¤¤ë°ÌÃÖ¤¬ÊѲ½¤·¤Þ¤¹¡£

2-2.Point Light¡¡02:10




¥¢¥¯¥¿¤òÇÛÃÖ ¡ä ¥é¥¤¥È¥¿¥Ö¤è¤ê¡¢Point Light¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Þ¤¹¡£



Sphere¾õ¤ÎÈϰϤ˥饤¥È¤ò¾È¤é¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£
¾ÜºÙ¥Ñ¥Í¥ë¡ä¥é¥¤¥È¥«¥Æ¥´¥ê¡¼¡äAttenuation Radius
  • Attenuation Radius¡§¥é¥¤¥È¤ÎÌܤ˸«¤¨¤ë±Æ¶Á¤Î¶­³¦¡¢»ë³ÐŪ¤Ê¶­³¦¤Ç¤¹¤Í¡£
¤³¤ì¤Ç¡¢¾È¼ÍÈϰϤòÄ´À°¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£

2-3.Spot Light¡¡02:47




¥¢¥¯¥¿¤òÇÛÃÖ ¡ä ¥é¥¤¥È¥¿¥Ö¤è¤ê¡¢Spot Light¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Þ¤¹¡£



Spot Light¤Ï¡¢±ß¿í¾õ¤ÎÈϰϤ˥饤¥È¤ò¾È¤é¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£

¾ÜºÙ¥Ñ¥Í¥ë¡ä¥é¥¤¥È¥«¥Æ¥´¥ê¡¼¡äAttenuation Radius
  • Spot Light Attenuation Radius¡§¥é¥¤¥È¤ÎÌܤ˸«¤¨¤ë±Æ¶Á¤Î¶­³¦¡£¡Ê»ë³ÐŪ¤Ê¶­³¦¡Ë
¤³¤ì¤Ç¡¢¾È¼Íµ÷Î¥¤òÄ´À°¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£



Inner Cone Angle¡ÊÆ⦤α߿í³ÑÅ١ˤÈOuter Cone Angle¡Ê³°Â¦¤Î±ß¿í³ÑÅ١˾ȼÍÈϰϤòÄ´À°¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£

Inner Cone Angle¡ÊÆ⦤α߿í³ÑÅÙ¡ËÆâ¤Ç¥é¥¤¥È¤ÏºÇÂç¤ÎÌÀ¤ë¤µ¤Ç¤¹¡£



Inner Cone Angle¡ÊÆ⦤α߿í³ÑÅ١ˤ«¤éOuter Cone Angle¡Ê³°Â¦¤Î±ß¿í³ÑÅ١˴֤Ǥϥ饤¥È¤Ï¸º¿ê¤·¤Æ¤¤¤­¤Þ¤¹¡£

2-4.Rect Light¡Ê¶ë·Á¥é¥¤¥È¡Ë¡¡03:46




¥¢¥¯¥¿¤òÇÛÃÖ ¡ä ¥é¥¤¥È¥¿¥Ö¤è¤ê¡¢Rect Light¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Þ¤¹¡£



Rect Light¡Ê¶ë·Á¥é¥¤¥È¡Ë¤Ï¡¢Éý¤È¹â¤µ¤¬ÄêµÁ¤µ¤ì¤¿¶ë·ÁÊ¿ÌÌ¡ÊĹÊý·Á¡Ë¤«¤é¸÷¤òÊü¼Í¤¹¤ë¥é¥¤¥È¤Ç¤¹¡£

Î㤨¤Ð¡¢·úʪ¤ÎÁë¡¢¥Æ¥ì¥Ó¤ä¥â¥Ë¥¿¡¼¤Î²èÌÌ¡¢Å·°æ¤Î¾ÈÌÀ´ï¶ñ¡¢Êɤ˼è¤êÉÕ¤±¤é¤ì¤¿¿¤Âæ¤Ê¤É¤Î¸÷¸»¤È¤·¤Æ»È¤ï¤ì¤Þ¤¹¡£
  • Source Width¤ÇÉý¤òÊѹ¹¤Ç¤­¤Þ¤¹¡£


  • Source Height¤Ç¹â¤µ¤òÊѹ¹¤Ç¤­¤Þ¤¹¡£


¾¤Î¥é¥¤¥È¤ËÈæ¤Ù¤Æ½èÍý¤¬½Å¤¤¤Ç¤¹¤Î¤Ç¡¢»È¤¤¤¹¤®¤Ë¤ÏÃí°Õ¤¬É¬ÍפǤ¹¡£

ÀÅŪ¥é¥¤¥È¤È¤·¤Æ¤Î¥¨¥ß¥Ã¥·¥Ö¥Þ¥Æ¥ê¥¢¥ë¤ÇÂåÍѤ¹¤ë¤Ã¤Æ¤Î¤â¤¢¤ê¤«¤â¤·¤ì¤Þ¤»¤ó¡£
¥¨¥ß¥Ã¥·¥Ö¥Þ¥Æ¥ê¥¢¥ë¤Ï¡¢É½Ì̤ε±Å٤ϥ饤¥Æ¥£¥ó¥°¤ò¥·¡¼¥ó¤Ë¥Ù¥¤¥¯¤¹¤ë¤¿¤á¤Ë»ÈÍѤµ¤ì¤Þ¤¹¡£

2-5.Sky Light¡¡04:46




¥¢¥¯¥¿¤òÇÛÃÖ ¡ä ¥é¥¤¥È¥¿¥Ö¤è¤ê¡¢Sky Light¤ò¥É¥é¥Ã¥°¥¢¥ó¥É¥É¥í¥Ã¥×¤·¤Þ¤¹¡£



Sky Light¤Ï¥ì¥Ù¥ë¤Î±ó¤¤Éôʬ¤ò¥­¥ã¥×¥Á¥ã¤·¡¢¤½¤ì¤ò¥é¥¤¥È¤È¤·¤Æ¥·¡¼¥ó¤ËŬÍѤ·¤Þ¤¹¡£
¤Ä¤Þ¤ê¡¢¶õ¤Î³°´Ñ¤È°ìÃפ¹¤ë¤³¤È¤ò°ÕÌ£¤·¤Æ¤¤¤Þ¤¹¡£

¥é¥¤¥È¤Î¾ðÊó¤Ï¡¢¾ÜºÙ¥Ñ¥Í¥ë¤Î¥Ñ¥é¥á¡¼¥¿¤ÇÀßÄꤹ¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¤¬¡¢
Cubemap¤ò»È¤Ã¤ÆÀßÄꤹ¤ë¤³¤È¤â¤Ç¤­¤Þ¤¹¡£

¾ÜºÙ¥Ñ¥Í¥ë¡ä¥é¥¤¥È¥«¥Æ¥´¥ê¡¼¡ä Source Type¤òSLS Specified Cubemap¤Ë¤·¤Þ¤¹¡£



Source Type¤Ï¡¢¸÷¸»¤ò±ó¤¯¤Î¥·¡¼¥ó¤ò¥­¥ã¥×¥Á¥ã¤·¤Æ¸÷¸»¤È¤·¤Æ»ÈÍѤ¹¤ë¤«¡¢ÆÃÄê¤Î¥­¥å¡¼¥Ö¥Þ¥Ã¥×¤ò»ÈÍѤ¹¤ë¤«¤òÀßÄꤷ¤Þ¤¹¡£

SLS Captured Scene(SkyLight »£±Æ¤µ¤ì¤¿¥·¡¼¥ó)¡§¥­¥ã¥×¥Á¥ã¤·¤¿¥·¡¼¥ó¤«¤é¥¹¥«¥¤¥é¥¤¥È¤ò¹½ÃÛ¡£

SLS Specified Cubemap(SkyLight »ØÄê¤Î¥­¥å¡¼¥Ö¥Þ¥Ã¥×)¡§»ØÄꤷ¤¿¥­¥å¡¼¥Ö¥Þ¥Ã¥×¤«¤é¥¹¥«¥¤¥é¥¤¥È¤ò¹½ÃÛ¡£

Cubemap¤Ã¤Æ¡©
¥­¥å¡¼¥Ö¥Þ¥Ã¥×¤Ï¡¢´Ä¶­¥Þ¥Ã¥Ô¥ó¥°¤Î°ì¼ï¤Ç¤¹¡£
µ÷Î¥´¶¤Î¤¢¤ë·Ê¿§¤ò¥Ñ¥Î¥é¥Þ¼°¥Æ¥¯¥¹¥Á¥ã¤Ë¥Þ¥Ã¥Ô¥ó¥°¤¹¤ëÊýË¡¤Ç¤¹¡£
¶ñÂÎŪ¤Ë¤Ï¡¢¶õ¤ä¼þ°Ï¤Î´Ä¶­¤Ê¤É¤ò¡¢6¤Ä¤Î²èÁü¤Ç¹½À®¤µ¤ì¤¿¥­¥å¡¼¥Ö¤ÎÆ⦤ÎÌ̤˥ޥåԥ󥰤·¤Þ¤¹¡£



6¤Ä¤Î²èÁü¤È¤Ï¡¢
¥ï¡¼¥ë¥É¼´¤Î³ÆÊý¸þ¡Ê¾å¡¢²¼¡¢º¸¡¢±¦¡¢Á°¡¢¸å¡Ë¤Î¤³¤È¤Ç¤¹¡£



360ÅÙÊý¸þ¤Î¸÷¤Î¾ðÊó¤ò»ý¤Ã¤¿¥Æ¥¯¥¹¥Á¥ã¤Ã¤Æ¤³¤È¤Ç¤¹¤Í¡£



¥­¥å¡¼¥Ö¥Þ¥Ã¥×¤Ï¡¢¤³¤Î·Ê´Ñ¤òɽ¤¹ÀµÊý·Á¤Î6¤Ä¤ÎÌ̤ǹ½À®¤µ¤ì¤Æ¤¤¤Þ¤¹¡£



3D´Ä¶­¤Ç¥ê¥¢¥ë¤ÊÈ¿¼Í¤ä´Ä¶­¸÷¤ò¥·¥ß¥å¥ì¡¼¥È¤¹¤ëºÝ¤Ë¤è¤¯»ÈÍѤµ¤ì¤Þ¤¹¡£



¤³¤ÎCubemap¤Î¸÷¤Î¾ðÊó¤òSky Light¤òÄ̤·¤Æ¥ì¥Ù¥ë¾å¤ËÈ¿±Ç¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£

Cubemap¤òÁªÂò¤·¤Þ¤¹¡£
¸÷¤Îɽ¸½¤¬ÊѤï¤ê¤Þ¤·¤¿¤Í¡£

Cubemap¤Ï¡¢¥¨¥ó¥¸¥ó¥Õ¥©¥ë¥ÀÆâ¤Ë¤¿¤¯¤µ¤ó¤¢¤ê¤Þ¤¹¡£
¥¨¥ó¥¸¥ó¥Õ¥©¥ë¥À¤Îɽ¼¨ÊýË¡¤Ï¡¢
¥³¥ó¥Æ¥ó¥Ä¥Ö¥é¥¦¥¶¤ÎÀßÄê¤ò¥¯¥ê¥Ã¥¯¤·¤Þ¤¹¡£



¡Ö¥¨¥ó¥¸¥ó¤Î¥³¥ó¥Æ¥ó¥Ä¤òɽ¼¨¡×¤òÍ­¸ú¤Ë¤·¤Þ¤¹¡£
¥³¥ó¥Æ¥ó¥Ä¥Ö¥é¥¦¥¶¤Ë¥¨¥ó¥¸¥ó¥Õ¥©¥ë¥À¤¬Äɲ䵤ì¤Þ¤¹¡£



¼¼Æâ¤Ê¤É°Å¤¤²Õ½ê¤ÎÊý¤¬Ê¬¤«¤ê¤ä¤¹¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£

3.²ÄÆ°À­¡ÊStatic¡¢Stationary¡¢Movable¡Ë¡¡07:31


¢§¥é¥¤¥Æ¥£¥ó¥°¤Ë¤Ï¡¢
  • ¥é¥¤¥È¤Î¾õÂÖ¤ò¥ê¥¢¥ë¥¿¥¤¥à¤ÇÊѲ½¤µ¤»¤ë¤â¤Î¤È
  • ¾Æ¤­¹þ¤ß¡Ê¥Ù¥¤¥¯¡Ë¤¹¤ë¤â¤Î
¤È¤Î2¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤¹¡£

¢§¥ê¥¢¥ë¥¿¥¤¥à¥é¥¤¥Æ¥£¥ó¥°¤Î¥á¥ê¥Ã¥È¤Ï¡¢
  • ¥­¥ã¥é¥¯¥¿¡¼¤Ê¤ÉÆ°¤¯¤â¤Î¤Ë¥é¥¤¥È¤ò¾È¤é¤·¤¿¾ì¹ç¡¢¥ê¥¢¥ë¥¿¥¤¥à¤Ë¥é¥¤¥È¤Î±Æ¶Á¡Ê¸÷¤ä±Æ¡Ë¤òÈ¿±Ç¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£

¢§¥Ù¥¤¥¯¥é¥¤¥Æ¥£¥ó¥°¤Î¥á¥ê¥Ã¥È¤Ï¡¢
  • ¥ê¥¢¥ë¥¿¥¤¥à¤Ç¥é¥¤¥È¤Î·×»»¤ò¤·¤Ê¤¤¤Î¤Ç¥Ñ¥Õ¥©¡¼¥Þ¥ó¥¹¤¬·Ú¤¯¤Ê¤ê¤Þ¤¹¡£
  • »öÁ°¤ËÍÑ°Õ¤¹¤ë¤³¤È¤Ë¤Ê¤ë¤Î¤Ç¡¢±ÇÁü¥¯¥ª¥ê¥Æ¥£¤¬¾å¤¬¤ê¤Þ¤¹¡£

­¡¥¹¥¿¥Æ¥£¥Ã¥¯¡ÊÀÅŪ¡¢Static):
¥ì¥Ù¥ë¾å¤Ç¥é¥¤¥Æ¥£¥ó¥°¤Î¹½ÃÛ¤ò¹Ô¤Ã¤¿ºÝ¤Ë¡¢¥é¥¤¥È¾ðÊ󤬥饤¥È¥Þ¥Ã¥×¤Ë¥Ù¥¤¥¯¤µ¤ì¤Þ¤¹¡£
¥²¡¼¥à¼Â¹Ô»þ¤Ë¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó¡£



­¢¥¹¥Æ¥¤¥·¥ç¥Ê¥ê¡¼(¸ÇÄê¡¢Stationary):
¥ì¥Ù¥ë¾å¤Ç¥é¥¤¥Æ¥£¥ó¥°¤Î¹½ÃÛ¤ò¹Ô¤Ã¤¿ºÝ¤Ë¡¢´ÖÀܾÈÌÀ¤À¤±¤¬¥é¥¤¥È¥Þ¥Ã¥×¤Ë¥Ù¥¤¥¯¤µ¤ì¤Þ¤¹¡£
ľÀܥ饤¥Æ¥£¥ó¥°¤Ï¥²¡¼¥à¼Â¹Ô»þ¤ËưŪ¤Ë·×»»¤µ¤ì¤Þ¤¹¡£
¿§¤ä¶¯ÅÙ¤ò¥²¡¼¥à¼Â¹Ô»þ¤ËÊѹ¹¤Ç¤­¤Þ¤¹¡£



­£¥à¡¼¥Ð¥Ö¥ë(²ÄÆ°¡¢Movable):
¥é¥¤¥È¥Þ¥Ã¥×¤Ë¥Ù¥¤¥¯¤µ¤ì¤Þ¤»¤ó¡£
¥é¥¤¥È¤Î¤¹¤Ù¤Æ¤ÎÆÃÀ­¤¬¥²¡¼¥à¼Â¹Ô»þ¤ËưŪ¤Ë·×»»¤µ¤ì¤Þ¤¹¡£
Àµ³Î¤Ê¥·¥ã¥É¥¦¤òª¤¨¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¤¬¡¢¥ì¥ó¥À¥ê¥ó¥°¤¬ÃÙ¤¯¤Ê¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£

4.¥é¥¤¥Æ¥£¥ó¥°¤ÎºÆ¥Ó¥ë¥É¡¡08:38

Î㤨¤Ð¡¢Directional Light¤ò¥ì¥Ù¥ë¤ËÇÛÃÖ¤·¤¿»þ¤Ê¤É¤Ë¡¢

¡Ö¥é¥¤¥Æ¥£¥ó¥°¤òºÆ¥Ó¥ë¥É¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡£¡×¤È¤¤¤¦ÀÖ¤¤É½¼¨¤¬½Ð¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£



¾åÉô¥á¥Ë¥å¡¼¥Ð¡¼¡ä¥Ó¥ë¥É¡ä¥é¥¤¥Æ¥£¥ó¥°¤Î¤ß¤ò¥Ó¥ë¥É¤ò¥¯¥ê¥Ã¥¯¤·¤Þ¤¹¡£



¥é¥¤¥Æ¥£¥ó¥°¤Î¤ß»öÁ°·×»»¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£

¤½¤¦¤¹¤ë¤³¤È¤ÇÀÖ¤¤É½¼¨¤ò¾Ã¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£



¥é¥¤¥Æ¥£¥ó¥°¤ÎÉʼÁ¤ò»ØÄꤹ¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£
¾åÉô¥á¥Ë¥å¡¼¥Ð¡¼¡ä¥Ó¥ë¥É¡ä¥é¥¤¥Æ¥£¥ó¥°¤ÎÉʼÁ¤Ç»ØÄꤷ¤Þ¤¹¡£

ÉʼÁ¤Ë¤Ï¡¢¥×¥í¥À¥¯¥·¥ç¥ó¡¢¹â¡¢Ãæ¡¢¥×¥ì¥Ó¥å¡¼¤Î4¤Ä¤¬¤¢¤ê¤Þ¤¹¡£



Production - »þ´Ö¤Ï¤«¤«¤ê¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤­¤ì¤¤¤Ê³°´Ñ¤Ç¤¹¡£
High -¾¯¤·»þ´Ö¤¬¤«¤«¤ê¤Þ¤¹¤¬¡¢¤­¤ì¤¤¤Ê³°´Ñ¤Ç¤¹¡£
Medium - ·×»»¤Ë¿¾¯»þ´Ö¤¬¤«¤«¤ê¤Þ¤¹¡£Îɤ¤³°´Ñ¤Ç¤¹¡£
Preview - ¤¹¤°¤Ë´°Î»¤·¤Þ¤¹¡£Á´ÂÎŪ¤Ê´¶¤¸¤Ï¤Ä¤«¤á¤Þ¤¹¡£

Production¤Ï¡¢ºÇ¹âÉʼÁ¤Î¥é¥¤¥Æ¥£¥ó¥°¤Ç¤¹¡£
·×»»»þ´Ö¤¬ºÇ¤âŤ¯¤Ê¤ê¡¢¥²¡¼¥à¤Î¥Ó¥ë¥É¤Ë¤«¤«¤ë»þ´Ö¤âŤ¯¤Ê¤ê¤Þ¤¹¡£
¥ì¥Ù¥ë¤ÎºîÀ®»þ¤ÏMedium¤â¤·¤¯¤ÏPreview¤Ë¤·¤Æ¡¢ºÇ½ª¥Ñ¥¹¤ÎÃʳ¬¤Ç [Production] ¤ËÀÚ¤êÂؤ¨¤ë¤³¤È¤ò¤ª´«¤á¤·¤Þ¤¹¡£

¥é¥¤¥È¤Î¼ïÎà¤È¤½¤ì¤Ëȼ¤¦¥á¥ê¥Ã¥È¡¡09:33

¢§Directional Light¡Ê¥Ç¥£¥ì¥¯¥·¥ç¥Ê¥ë ¥é¥¤¥È¡Ë:

  • ¼çÍפʲ°³°¥é¥¤¥Æ¥£¥ó¥°¤ËŬ¤·¤Æ¤¤¤Þ¤¹¡£
  • ±ó¤¯Î¥¤ì¤¿µ÷Î¥¤«¤é¸÷¤òÅê¼Í¤¹¤ëɬÍפ¬¤¢¤ë¾ì¹ç¤Ë»ÈÍѤ·¤Þ¤¹¡£
  • Sky Light¤ÈÁȤ߹ç¤ï¤»¤Æ¡¢¹­Âç¤Ê²°³°¶õ´Ö¤ä¼¼Æâ¤Î³«¸ýÉô¤«¤é¤Î¥é¥¤¥Æ¥£¥ó¥°¤Ë¤âŬ¤·¤Æ¤¤¤Þ¤¹¡£

¢§Point Light¡Ê¥Ý¥¤¥ó¥È ¥é¥¤¥È¡Ë:

  • Åŵå¤Î¤è¤¦¤ËÆ°ºî¤·¡¢Á´Êý¸þ¤Ë¸÷¤òÊü¼Í¤·¤Þ¤¹¡£
  • ¶É½êŪ¤ÊÎΰè¤ò¥é¥¤¥Æ¥£¥ó¥°¤¹¤ë¤Î¤ËŬ¤·¤Æ¤¤¤Þ¤¹¡£

¢§Spot Light¡Ê¥¹¥Ý¥Ã¥È ¥é¥¤¥È¡Ë:

  • °ìÏ¢¤Î±ß¿í¤Ë¤è¤Ã¤Æ¸ÂÄꤵ¤ì¤¿Êý¸þ¤Ë¸÷¤òÊü¼Í¤·¤Þ¤¹¡£
  • ÆÃÄê¤Î¾ì½ê¤ò¶¯Ä´¤·¤¿¤ê¡¢¾ÈÌÀ¸ú²Ì¤òÄɲä·¤¿¤ê¤¹¤ë¤Î¤ËŬ¤·¤Æ¤¤¤Þ¤¹¡£

¢§Rect Light¡Ê¶ë·Á¥é¥¤¥È¡Ë:

  • ¶ë·Á¥µ¡¼¥Õ¥§¥¹¤«¤é°ìÊý¸þ¤Ë¸÷¤òÊü¼Í¤·¤Þ¤¹¡£
  • ÆÃÄê¤Î·Á¾õ¤ä¥¢¡¼¥­¥Æ¥¯¥Á¥ã¤ò¥é¥¤¥Æ¥£¥ó¥°¤¹¤ë¤Î¤ËŬ¤·¤Æ¤¤¤Þ¤¹¡£

¢§Sky Light¡Ê¥¹¥«¥¤ ¥é¥¤¥È¡Ë:

  • ¥·¡¼¥ó¤ÎÇطʤò¥­¥ã¥×¥Á¥ã¤·¤Æ¡¢¥ì¥Ù¥ë¤Î¥¸¥ª¥á¥È¥ê¤ËŬÍѤ·¤Þ¤¹¡£
  • ¼¼Æâ¤Î¥é¥¤¥Æ¥£¥ó¥°¤ä¥·¥ã¥É¥¦¥¤¥ó¥°¤òºîÀ®¤¹¤ë¤Î¤ËÌòΩ¤Á¤Þ¤¹¡£

INDEX

¢£Unreal Engine 5 ³Ð½ñ ¢£UnrealEngineJP¡Ú¸ø¼°¡ÛYoutube
¢£miniGame ¢£UMG ¢£Save&Load ¢£¥­¥ã¥é¥¯¥¿¡¼ ¢£Navigation ¢£¥Ý¥¹¥È¥×¥í¥»¥¹ ¢£Environment ¢£¥Þ¥Æ¥ê¥¢¥ë ¢£¥·¥Í¥Þ¥Æ¥£¥¯¥¹ ¢£¥¢¥Ë¥á¡¼¥·¥ç¥ó¡ÚUE5/UE4¡Û
¢£Æ°²è ¢£Enemy ¢£¥¢¥¯¥·¥ç¥ó ¢£¹¶·â ¢£¥®¥ß¥Ã¥¯ ¢£¥×¥é¥°¥¤¥ó ¢£¥Î¥Ù¥ë
¢£Blender

¡Ú¥á¥Ë¥å¡¼ÊÔ½¸¡Û

´ÉÍý¿Í/Éû´ÉÍý¿Í¤Î¤ßÊÔ½¸¤Ç¤­¤Þ¤¹