https://youtu.be/PxljESuEXdU

00:00¡¡¥ª¡¼¥×¥Ë¥ó¥°
00:41¡¡1.½Ö´Ö°ÜÆ°ÁõÃÖ¥¢¥¯¥¿¡¼¤ÎºîÀ®
04:54¡¡2.°ÜÆ°À襢¥¯¥¿¡¼¤ÎÇÛÃÖ
05:08¡¡3.¥Æ¥ì¥Ý¡¼¥È¥¢¥¯¥¿¡¼¤òÇÛÃÖ
05:46¡¡4.»ë³Ð¸ú²Ì¡Ê¥¨¥Õ¥§¥¯¥È¡Ë
07:55¡¡¤¶¤Ã¤¯¤ê¤Þ¤È¤á¡ª
08:13¡¡¥¨¥ó¥Ç¥£¥ó¥°

¤¶¤Ã¤¯¤ê¤Þ¤È¤á¡ª









¥Ö¥ë¡¼¥×¥ê¥ó¥È



½Ö´Ö°ÜÆ°ÁõÃÖ


¥×¥ì¥¤¥ä¡¼¤¬½Ö´Ö°ÜÆ°ÁõÃ֤θú²ÌÈÏ°ÏÆâ¤Ë¿¯Æþ¤¹¤ë¤È¡¢»ØÄꤷ¤¿¾ì½ê¤Ø½Ö´Ö°ÜÆ°¤·¤Þ¤¹¡£

¥×¥ì¥¤¥ä¡¼¤¬½Ö´Ö°ÜÆ°ÁõÃÖ¥¢¥¯¥¿¡¼¤ÎÅö¤¿¤êȽÄê¤Ë½Å¤Ê¤ë¤³¤È¤Ç¡¢¥¤¥Ù¥ó¥È¤¬³«»Ï¤·¡¢°ÜÆ°Àè¤ÎºÂɸ¤Ø°ÜÆ°¤·¤Þ¤¹¡£

1.½Ö´Ö°ÜÆ°ÁõÃÖ¥¢¥¯¥¿¡¼¤ÎºîÀ®

±¦¥¯¥ê¥Ã¥¯¢ª¥Ö¥ë¡¼¥×¥ê¥ó¥È¥¯¥é¥¹¢ª¥¢¥¯¥¿¡¼¤òÁªÂò¤·¡¢
¥Ö¥ë¡¼¥×¥ê¥ó¥È¤òºîÀ®¤·¤Þ¤¹¡£
¥Õ¥¡¥¤¥ë̾¤ò¡ÖGM_Teleport¡×¤ËÊѹ¹¤·¤Þ¤¹¡£
¥Ö¥ë¡¼¥×¥ê¥ó¥È¥Õ¥¡¥¤¥ë¤ò³«¤­¡¢¥Ó¥å¡¼¥Ý¡¼¥È¥¿¥Ö¤ò³«¤­¤Þ¤¹¡£
1-1.¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ÎÄɲÃ
º¸¤Î¥³¥ó¥Ý¡¼¥Í¥ó¥È¤«¤é
¡¦Static Mesh¥³¥ó¥Ý¡¼¥Í¥ó¥È¤òÄɲä·¤Þ¤¹¡£
¡¦¥³¥ê¥¸¥ç¥ó¤òÄɲä·¤Þ¤¹¡£
1-1-1.Static Mesh¥³¥ó¥Ý¡¼¥Í¥ó¥È¤òÄɲä·¤Þ¤¹¡£
±¦¤Î¾ÜºÙ¤«¤éStatic Mesh¤ò»ØÄꤷ¤Þ¤¹¡£
Transform¡¡Materials¤ò»ØÄꤷ¤Þ¤¹¡£
¥Æ¥ì¥Ý¡¼¥¿¡¼¤Î³°´Ñ¤ò»ØÄꤷ¤Þ¤¹¡£
1-1-2.¥³¥ê¥¸¥ç¥ó¤òÄɲä·¤Þ¤¹¡£
º£²ó¤ÏCapsule Collision¤ò»ÈÍѤ·¤Þ¤¹¡£
¡¡¢¨StaticMesh¤¬¿Æ¤ÇCapsuleCollision¤¬»Ò¤Ë¤Ê¤Ã¤Æ¤¤¤ë»ö
1-2.¥¤¥Ù¥ó¥È¥°¥é¥Õ¤ÎÊÔ½¸
¥¤¥Ù¥ó¥È¥°¥é¥Õ¤ËÀÚ¤êÂؤ¨¤Þ¤¹¡£
1-2-1.¥¤¥Ù¥ó¥È¤ÎÇÛÃÖ
º¸¤Î¥³¥ó¥Ý¡¼¥Í¥ó¥È¤«¤é
Capsule Collision¤ò±¦¥¯¥ê¥Ã¥¯¢ª¥¤¥Ù¥ó¥È¤ÎÄɲâªOn Component Begin Overlap¤òÁªÂò¡£

On Component Begin Overlap
¡¡¥³¥ê¥¸¥ç¥óÆâ¤ËÆþ¤ë¤È¥¤¥Ù¥ó¥È¤¬³«»Ï¤·¤Þ¤¹¡£
1-2-2.ȽÄê½èÍý
ȽÄê½èÍý
¥Æ¥ì¥Ý¡¼¥¿¡¼¤ËÆþ¤Ã¤¿¤Î¤¬¥×¥ì¥¤¥ä¡¼¤Ç¤¢¤ë¤«È½Äꤷ¤Þ¤¹¡£

Other Actor¥Ô¥ó¤ÈGet Player Pawn¤ò¥¤¥³¡¼¥ë¤Ç¤Ä¤Ê¤®¤Þ¤¹¡£

Other Actor¡¡¡§¡¡¥³¥ê¥¸¥ç¥ó¤Ë¿¯Æþ¤·¤¿¥¢¥¯¥¿¡¼¤Î¾ðÊó¤ò¼èÆÀ¤·¤Þ¤¹¡£

Get Player Pawn ¥Î¡¼¥É : ¥×¥ì¥¤¥ä¡¼¥­¥ã¥é¥¯¥¿¡¼¤ò¼èÆÀ¤·¤Þ¤¹¡£

On Component Begin Overlap¤ËBranch¥Î¡¼¥É¤ò¤Ä¤Ê¤®¤Þ¤¹¡£

Branch¥Î¡¼¥É¤ÎCondition¤È¥¤¥³¡¼¥ë¥Î¡¼¥É¤ò¤Ä¤Ê¤®¤Þ¤¹¡£

¥ª¡¼¥Ð¡¼¥é¥Ã¥×¤·¤¿¥¢¥¯¥¿¡¼¤¬¥×¥ì¥¤¥ä¡¼¤Ç¤¢¤ì¤Ð¡¢true¤¬½èÍý¤µ¤ì¡¢
¤½¤ì°Ê³°¤Ç¤¢¤ì¤Ð¡¢False¤¬½èÍý¤µ¤ì¤Þ¤¹¡£
1-2-3.true½èÍý
1-2-3-1.Set Actor Location ¥Î¡¼¥É
Set Actor Location ¥Î¡¼¥É¤òBranch¥Î¡¼¥É¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£

Set Actor Location ¥Î¡¼¥É : ¥¢¥¯¥¿¡¼¤Î°ÌÃÖ¤ò¥»¥Ã¥È¤·¤Þ¤¹¡£

[Teleport]¤Ë¥Á¥§¥Ã¥¯¤òÉÕ¤±¤Þ¤¹¡£
¤Þ¤¿¡¢[Sweep]¤Ë¥Á¥§¥Ã¥¯¤òÆþ¤ì¤ë¤È¡¢
ÌÜŪÃϤޤǤ˾㳲ʪ¤¬¤¢¤ë¤È¡¢¤½¤³¤Ç°ÜÆ°¤¬ÃæÃǤ·¤Þ¤¹¡£

[Target]¤Ë¤Ï¡¢¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤ë¥¢¥¯¥¿¡¼¤ò»ØÄꤹ¤ë¤¿¤á¤Ë¡¢
On Component Begin Overlap¥Î¡¼¥É¤Î[Other Actor]¤ò¤Ä¤Ê¤²¤Þ¤¹¡£
1-2-3-2.°ÜÆ°Àè¤Î¾ðÊó
°ÜÆ°ÀèÊÑ¿ôºîÀ®
ÌÜŪÃÏÍÑ¥¢¥¯¥¿¡¼¤ò¥ì¥Ù¥ë¤ËľÀÜÇÛÃÖ¤¹¤ë°Ù¤Ë¡¢
°ÜÆ°À襢¥¯¥¿¡¼¤òÊÑ¿ô¤Ç»ØÄꤷ¤Þ¤¹¡£

¥Æ¥ì¥Ý¡¼¥ÈÀ襢¥¯¥¿¡¼¤ò³ÊǼ¤¹¤ëÊÑ¿ô¤òºîÀ®¤·¤Þ¤¹¡£

ÊÑ¿ô·¿¡ÖActor¡×ÊÑ¿ô̾¡ÖTeleportTarget¡×
ÌܤΥޡ¼¥¯¤ò¥¯¥ê¥Ã¥¯
¥ì¥Ù¥ë¤ËÇÛÃÖ¤·¤¿¸å¤Ç¤â¥Æ¥ì¥Ý¡¼¥ÈÀ褬»ØÄê¤Ç¤­¤ë¤è¤¦¤Ë¤·¤Þ¤¹¡£

ÊÑ¿ô¡ÖTeleportTarget¡×¤òGet¥Î¡¼¥É¤ÇÇÛÃÖ¤·¡¢
Get Actor Location¤Ë¤Ä¤Ê¤²¤Þ¤¹¡£
Set Actor Location¤Î[New Location]¤Ë¤Ä¤Ê¤®¤Þ¤¹¡£
1-2-3-3.»ë³Ð¸ú²Ì
¥¨¥Õ¥§¥¯¥È¤¬È¯À¸¤·¡¢Å¾Á÷¡¢°ÜÆ°Àè¤Ç¥¨¥Õ¥§¥¯¥È¤¬È¯À¸¤·°ÜÆ°
Spawn Emitter at Location ¥Î¡¼¥É¤òÇÛÃÖ¤·¤Þ¤¹¡£
[Emitter Template]¤Ç¥¨¥Õ¥§¥¯¥È¤ò»ØÄꤷ¤Þ¤¹¡£
[Location]¤ËGet Actor Location¥Î¡¼¥É¤ò¤Ä¤Ê¤®¤Þ¤¹¡£

Get Actor Location¥Î¡¼¥É¡¡¥¢¥¯¥¿¡¼¤ÎºÂ£ãɸ¤ò¼èÆÀ¤·¤Þ¤¹¡£

°ÜÆ°Àè¤Ë¤Ï
Get Actor Location¥Î¡¼¥É¤Î[Target]¤Ë,
°ÜÆ°ÀèÊÑ¿ô¡ÖTeleportTarget¡×¤ò¤Ä¤Ê¤²¤Þ¤¹¡£

P_Explosion_Big_C

¥³¥ó¥Ñ¥¤¥ë¤·¤Æ¡¢µ¯Æ°¤·¤Þ¤¹¡£

2.°ÜÆ°À襢¥¯¥¿¡¼¤ÎÇÛÃÖ

°ÜÆ°Àè¤Î¥¢¥¯¥¿¡¼¤ò¥ì¥Ù¥ë¾å¤ËÇÛÃÖ¤·¤Þ¤¹¡£
Target Point ¥¢¥¯¥¿¡¼¤òÇÛÃÖ¤·¤Þ¤¹¡£

Target Point ¥¢¥¯¥¿¡¼¡¡¡§¡¡

3.¥Æ¥ì¥Ý¡¼¥È¥¢¥¯¥¿¡¼¤òÇÛÃÖ

ºîÀ®¤·¤¿¡ÖGM_Teleport¡×¤ò¥ì¥Ù¥ë¾å¤ËÇÛÃÖ¤·¤Þ¤¹¡£

ÇÛÃÖ¤·¤¿¡ÖGM_Teleport¡×¤Î¾ÜºÙ¥Ñ¥Í¥ë¤Ç¡¢
ÊÑ¿ô¡ÖTeleportTarget¡×Íó¤Ë°ÜÆ°Àè¤Î¥¢¥¯¥¿¡¼¡¢Target Point ¥¢¥¯¥¿¡¼¤ò»ØÄꤷ¤Þ¤¹¡£

INDEX

¢£Unreal Engine 5 ³Ð½ñ ¢£UnrealEngineJP¡Ú¸ø¼°¡ÛYoutube
¢£miniGame ¢£UMG ¢£Save&Load ¢£¥­¥ã¥é¥¯¥¿¡¼ ¢£Navigation ¢£¥Ý¥¹¥È¥×¥í¥»¥¹ ¢£Environment ¢£¥Þ¥Æ¥ê¥¢¥ë ¢£¥·¥Í¥Þ¥Æ¥£¥¯¥¹ ¢£¥¢¥Ë¥á¡¼¥·¥ç¥ó¡ÚUE5/UE4¡Û
¢£Æ°²è ¢£Enemy ¢£¥¢¥¯¥·¥ç¥ó ¢£¹¶·â ¢£¥®¥ß¥Ã¥¯ ¢£¥×¥é¥°¥¤¥ó ¢£¥Î¥Ù¥ë
¢£Blender

¡Ú¥á¥Ë¥å¡¼ÊÔ½¸¡Û

´ÉÍý¿Í/Éû´ÉÍý¿Í¤Î¤ßÊÔ½¸¤Ç¤­¤Þ¤¹