¥Ü¥¿¥ó¤ò²¡¤¹¤È¥×¥ì¥¤¥ä¡¼¤«¤éÃƴݤ¬È¯¼Í¤¹¤ë¡£
https://youtu.be/5C_FkHk_MSk
00:00¡¡¥ª¡¼¥×¥Ë¥ó¥°
00:30¡¡1.ÃÆ´Ý¥¢¥¯¥¿¡¼¤ÎºîÀ®
07:13¡¡2.¥¥ã¥é¥¯¥¿¡¼¤Îȯ¼Íµ¡Ç½
10:14¡¡¤¶¤Ã¤¯¤ê¤Þ¤È¤á¡ª
10:40¡¡¥¨¥ó¥Ç¥£¥ó¥°
¡ÖThirdPersonCharacter¡×¤ÈƱ¤¸¥Õ¥©¥ë¥À¤ËºîÀ®
¥³¥ó¥Æ¥ó¥Ä¥Ö¥é¥¦¥¶ > Add New > Blueprint Class > Actor
¥Õ¥¡¥¤¥ë̾¡ÖPlayerBullet¡×
¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ÎÄɲà > Projectile Movement
Projectile¡¦¡¦¡¦È¯¼Íʪ
Projectile Gravity Scale¡§0
Initial Speed¡§3000
Max Speed¡§3000
Line Trace
¡¡Àþ¤ò¿¤Ð¤·¤¿¡¢¼×ÃǤµ¤ì¤¿°ÌÃÖ¤òȽÄꤹ¤ë
Box Trace
¡¡³«»ÏÃÏÅÀ¤«¤éĹÊýÂΤò¿¤Ð¤·¤Æ¡¢Ãæ¤ËÆþ¤Ã¤¿¤â¤Î¤ò¼èÆÀ¤¹¤ë
LineTraceByChannel
¡¡ÀĤ¤¥Ô¥ó (Out Hit)¡¡¾×ÆÍ·ë²Ì¤«¤éÍÍ¡¹¤Ê¾ðÊ󤬼èÆÀ¤Ç¤¤ë
¡¡ÀÖ¤¤¥Ô¥ó (Retum Value)¡¡¥È¥ì¡¼¥¹¤¬¾×Æͤ·¤¿¤«¤É¤¦¤«¤¬È½Äê¤Ç¤¤ë
Apply Damage
¡¡Base Damage¡§3.0
¡¡Damage Type Class¡§Damage Type
Spawn Emitter at Location¡¡¾×ÆÍ»þ¤Ë¥¨¥Õ¥§¥¯¥È¤ò½Ð¤¹
Destroy Actor¡¡¥¢¥¯¥¿¡¼¡ÊÃƴݡˤòÇ˲õ¤¹¤ë
https://youtu.be/5C_FkHk_MSk
00:00¡¡¥ª¡¼¥×¥Ë¥ó¥°
00:30¡¡1.ÃÆ´Ý¥¢¥¯¥¿¡¼¤ÎºîÀ®
07:13¡¡2.¥¥ã¥é¥¯¥¿¡¼¤Îȯ¼Íµ¡Ç½
10:14¡¡¤¶¤Ã¤¯¤ê¤Þ¤È¤á¡ª
10:40¡¡¥¨¥ó¥Ç¥£¥ó¥°
- ¥Ü¥¿¥ó¤ò²¡¤·¤¿¤È¤¤Ë¡ÖÃƴݡפȤʤ륢¥¯¥¿¡¼¤ò¥×¥ì¥¤¥ä¡¼¤ÎÁ°Êý¤Ë½Ð¸½¤µ¤»¤ë¡£
- ÃÆ´ÝÀìÍѤΥ¢¥¯¥¿¡¼¤òºî¤ë
- ÃÆ´Ý¥¢¥¯¥¿¡¼¤Ë¹¶·âȽÄê¤ò»ý¤¿¤»¤ë
¡ÖThirdPersonCharacter¡×¤ÈƱ¤¸¥Õ¥©¥ë¥À¤ËºîÀ®
¥³¥ó¥Æ¥ó¥Ä¥Ö¥é¥¦¥¶ > Add New > Blueprint Class > Actor
¥Õ¥¡¥¤¥ë̾¡ÖPlayerBullet¡×
¥³¥ó¥Ý¡¼¥Í¥ó¥È¤ÎÄɲà > Projectile Movement
Projectile¡¦¡¦¡¦È¯¼Íʪ
- ½ÅÎÏÀßÄê
Projectile Gravity Scale¡§0
- ¿ä¿ÊÎÏÀßÄê
Initial Speed¡§3000
Max Speed¡§3000
Line Trace
¡¡Àþ¤ò¿¤Ð¤·¤¿¡¢¼×ÃǤµ¤ì¤¿°ÌÃÖ¤òȽÄꤹ¤ë
Box Trace
¡¡³«»ÏÃÏÅÀ¤«¤éĹÊýÂΤò¿¤Ð¤·¤Æ¡¢Ãæ¤ËÆþ¤Ã¤¿¤â¤Î¤ò¼èÆÀ¤¹¤ë
LineTraceByChannel
¡¡ÀĤ¤¥Ô¥ó (Out Hit)¡¡¾×ÆÍ·ë²Ì¤«¤éÍÍ¡¹¤Ê¾ðÊ󤬼èÆÀ¤Ç¤¤ë
¡¡ÀÖ¤¤¥Ô¥ó (Retum Value)¡¡¥È¥ì¡¼¥¹¤¬¾×Æͤ·¤¿¤«¤É¤¦¤«¤¬È½Äê¤Ç¤¤ë
Apply Damage
¡¡Base Damage¡§3.0
¡¡Damage Type Class¡§Damage Type
Spawn Emitter at Location¡¡¾×ÆÍ»þ¤Ë¥¨¥Õ¥§¥¯¥È¤ò½Ð¤¹
Destroy Actor¡¡¥¢¥¯¥¿¡¼¡ÊÃƴݡˤòÇ˲õ¤¹¤ë
- ¥«¥Æ¥´¥ê¡§
- ¥²¡¼¥à
- Unreal Engine